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Gametrailers metal gear solid v review
Gametrailers metal gear solid v review




The side missions all take place on the same map, so it will all seem quite familiar as you begin each one. In addition to the main story (which is exactly what I described above yes, it’s that short) you can do side missions that you unlock after your first playthrough.

gametrailers metal gear solid v review

But I can honestly say I loved what I did get to play and if The Phantom Pain is anything like Ground Zeroes, they will have sold at least one more copy based off of my time with this game. I won’t spoil anything for you, because there isn’t that much to spoil and Ground Zeroes needs every shred of goodness it has. Even in this short campaign, there were moments in the storytelling that had me cringing in pain, especially the final cutscene. Cutscenes are tremendously meticulous and of the highest quality, which has me salivating for The Phantom Pain even more than before. The purpose of this story is to show how Snake was put into a coma for 9 years, setting up The Phantom Pain beautifully. If you are detected, don’t worry too much, because you can run and hide to lose your enemies and reset the alert level in true Metal Gear fashion. You’ll have to use all of the tools and abilities at your disposal to remain undetected. Big Boss) as he attempts to rescue two young members of his Special Operations Group-The traitor Paz and a young boy named Chico. Because if you take away the length issue, Metal Gear Solid V: Ground Zeroes is quite an impressive game. All-in-all, I felt like I was “done” with the game after a few hours, which was entirely too short. While these extra distractions are a welcome addition to the normal campaign, it still feels like a cheap way to bolster a story level that would otherwise have been released as a demo.

gametrailers metal gear solid v review

Once completing the campaign mode on normal, you unlock hard mode, as well as several side missions (that all take place on the same map), and challenges to complete. However, the campaign isn’t the only thing to do in Ground Zeroes. It’s as if Kojima took the intended demo for Phantom Pain, dressed it up a little bit and BAM, Ground Zeroes was born. I can’t be the only one who’s upset by this. This included the lengthy cutscenes you will always find in a MGS game, and reading the 11-page backstory that’s included in the game’s menu. Even exploring and testing out Snake’s (or Big Boss, or whatever the hell his name is in this one) abilities, I completed the campaign in its entirety in about an hour and a half. The story portion of Ground Zeroes is so laughably short it’s amazing.






Gametrailers metal gear solid v review